![ahegao facial expression daz studio genesis 8 ahegao facial expression daz studio genesis 8](https://www.daz3d.com/forums/uploads/FileUpload/55/ad2e0676ba4d966334a0637274f86f.jpg)
- #Ahegao facial expression daz studio genesis 8 how to
- #Ahegao facial expression daz studio genesis 8 drivers
- #Ahegao facial expression daz studio genesis 8 driver
When creating a facial expression we have to think about what we want to achieve with the character we are posing, is it a realistic looking character? Or a cartoon character? What is this character like? This really affects how the expression should be, if we are going for a more realistic look, we wouldn't want to give our character an extremely exaggerated smile. It is mainly for DAZ Studio users but it can be adapted for Poser. I will cover the main expressions: Sad, happy, surprised, angry and scared.
#Ahegao facial expression daz studio genesis 8 how to
(then keep morphs sliders as same as before without cool pose widgt) so only hope it may not effect current status, (which we do not add pose bone widgt ) without you confirm it work better than before about many aspect.In this tutorial I will show you how to create more realistic looking expressions, a very common mistake people make is just posing the mouth, when we usually use our whole face to express how we feel. if your recent commtis not work as I supposed I simply not use the option. if it never becom only one option, actually I do not worry about it. Then when I hope to pose face units as same as pose bones, I may use the new option without slider.Īs peformance and make things easy, I actually think you may better not add more function which drive same facs props.
#Ahegao facial expression daz studio genesis 8 driver
So if yours need to remove slider for the widgt to solve some issue,, I only need option to keep all siders work as same as before without generate widgt and new driver relation. because yours may hope to concentrate to work widgt facs unit controller. then if I do not use show hidden slider, it worked about scene which I add dev kit script (so I might not report it. I actualy catch erroer when use my favor setting for global. but may use each bone transform value with the name of facs unit only. (about this case actually you may need not generate UI slider. I supposed if it is easy improved to make all face unit with controll only without generate slider. Then Ideally it may best work all at same time. Thomas yes you keep great works about this issue too thanks.
![ahegao facial expression daz studio genesis 8 ahegao facial expression daz studio genesis 8](https://www.daz3d.com/cdn-cgi/image/width=200,height=200,fit=cover/https://gcdn.daz3d.com/p/51543/i/07-genesis-8-male_s_-expressions-face-aniblocks.jpg)
(but do not think which is superior or more blender rig like at all, just offer option to controll props by widgt) At same time I like it as one separate option. because now it have no way to directly input values. if we only use widgt bone location props and remove slider. like angry 0.3, + (another expression 0.4) + other face unit value. (if you have seen facs diagram, it must use direct value.
![ahegao facial expression daz studio genesis 8 ahegao facial expression daz studio genesis 8](https://ps-ds.info/uploads/posts/2020-04/1587044747_ensley-hd-expressions-hd-for-genesis-8-female-00-main-daz3d.jpg)
(and user can still make new expression and import when it need) and user can easy adjust it with real value. Though I do not test it now, but anyway keep option, which can use expression slider to move Fact unit. (I suppose yours know how Facs expression and face units are desgined. (I say I like the idea)īut If we can not drive those new Fact controller with Expressions, it actually remove Facs meaning.
#Ahegao facial expression daz studio genesis 8 drivers
blend showing how this is done whenever I find time, with the drivers set up (at least for a few FACS shape keys).įor those who are curious, recently someone here (see #408) posted a link to a series of videos that I believe explains the process on Blender (haven’t checked it closely): Īctually use widgt to drive bone and shape key or use slider to drive bone and shape keys is not problem for me at all. This is how proper facial animations are done outside mocap (although more complex animations have more layers, but this would be a good start), so it would be interesting to have this.Įven better, we can drive HD normals or vector displacements (see #357) directly with these bones, which would make the system pretty much better than daz system itself (on top of all the flexibility that comes with Blender like the ability to sculpt/edit shape keys on the fly). With the FACS system in place, this can be implemented in Blender more easily since the shape keys are already there.įor Thomas, what needs to be done is basically make a new facial bone layer, where the bones are dials for the FACS shape keys (with limit location/rotation constraints to make it more user friendly).
![ahegao facial expression daz studio genesis 8 ahegao facial expression daz studio genesis 8](https://gcdn.daz3d.com/p/56201/i/genesis-8-female-facial-elasticity-morphs-07-daz3d.jpg)
This is a very useful feature for proper animation, unlike the million sliders that daz used to rely on for expressions, which are are ugly to work with for anything other than basic expressions (on top of being quite heavy compared with this system). I was eventually gonna open an issue for this too.